Chronicles of Slayer
Paid Item Drop Rate & Probability Disclosure
์œ ๋ฃŒ ํ™•๋ฅ ํ˜• ์•„์ดํ…œ ํ™•๋ฅ  ๊ณต๊ฐœ

This page discloses the odds for Chronicles of Slayer's paid probability-type items โ€” items purchasable with real money โ€” and for any outcome that combines such an item with another item (e.g. fusion). Random-reward features funded entirely by free in-game currency, ads, or passes are not legally required to be disclosed and are not covered by this page. All values are the actual figures used by the game server.

์ด ํŽ˜์ด์ง€๋Š” Chronicles of Slayer์˜ ์œ ๋ฃŒ ํ™•๋ฅ ํ˜• ์•„์ดํ…œ(ํ˜„๊ธˆ์œผ๋กœ ๊ตฌ๋งคํ•  ์ˆ˜ ์žˆ๋Š” ํ™•๋ฅ ํ˜• ์ฝ˜ํ…์ธ )๊ณผ, ๊ทธ๋Ÿฐ ์•„์ดํ…œ์„ ๋‹ค๋ฅธ ์•„์ดํ…œ๊ณผ ๊ฒฐํ•ฉํ•ด ์–ป๋Š” ๊ฒฐ๊ณผ๋ฌผ(์˜ˆ: ํ•ฉ์„ฑ)์˜ ํ™•๋ฅ ์„ ๊ณต๊ฐœํ•ฉ๋‹ˆ๋‹ค. ๋ฌด์ƒ ์žฌํ™”ยท๊ด‘๊ณ ยท์ด์šฉ๊ถŒ๋งŒ์œผ๋กœ ์ด์šฉํ•˜๋Š” ํ™•๋ฅ ํ˜• ์ฝ˜ํ…์ธ ๋Š” ๋ฒ•์  ๊ณต๊ฐœ ์˜๋ฌด ๋Œ€์ƒ์ด ์•„๋‹ˆ๋ฉฐ ๋ณธ ํŽ˜์ด์ง€์—์„œ ๋‹ค๋ฃจ์ง€ ์•Š์Šต๋‹ˆ๋‹ค. ํ‘œ๊ธฐ๋œ ์ˆ˜์น˜๋Š” ๊ฒŒ์ž„ ์„œ๋ฒ„๊ฐ€ ์‹ค์ œ๋กœ ์‚ฌ์šฉํ•˜๋Š” ๊ฐ’์ž…๋‹ˆ๋‹ค.

Every draw is an independent trial. The same probabilities apply to every draw, regardless of previous results.
A 10-draw bundle uses exactly the same probabilities as a single draw.
๋งค ํšŒ์ฐจ๋Š” ๋…๋ฆฝ ์‹œํ–‰์ž…๋‹ˆ๋‹ค. ์ด์ „ ๊ฒฐ๊ณผ์™€ ๋ฌด๊ด€ํ•˜๊ฒŒ ๋งค ํšŒ์ฐจ ๋™์ผํ•œ ํ™•๋ฅ ์ด ์ ์šฉ๋ฉ๋‹ˆ๋‹ค.
10ํšŒ ๋ฌถ์Œ์˜ ํ™•๋ฅ ์€ 1ํšŒ์™€ ์™„์ „ํžˆ ๋™์ผํ•ฉ๋‹ˆ๋‹ค.

1. Radiant Gacha / ์ฐฌ๋ž€ํ•œ ๋ฝ‘๊ธฐ์ƒ์ž

Radiant Title / Radiant Pet / Radiant Aura Gacha. Purchasable with in-game currency or with real money. All three share the same grade probabilities below.

์ฐฌ๋ž€ํ•œ ์นญํ˜ธ / ์ฐฌ๋ž€ํ•œ ํŽซ / ์ฐฌ๋ž€ํ•œ ์˜ค๋ผ ๋ฝ‘๊ธฐ์ƒ์ž. ์ธ๊ฒŒ์ž„ ์žฌํ™” ๋˜๋Š” ํ˜„๊ธˆ์œผ๋กœ ๊ตฌ๋งคํ•  ์ˆ˜ ์žˆ์œผ๋ฉฐ, ์„ธ ์ข…๋ฅ˜ ๋ชจ๋‘ ์•„๋ž˜์˜ ๋™์ผํ•œ ๋“ฑ๊ธ‰ ํ™•๋ฅ ์„ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค.

Grade probability / ๋“ฑ๊ธ‰ ํ™•๋ฅ 

Grade / ๋“ฑ๊ธ‰ Items / ์ข…์ˆ˜ Grade rate / ๋“ฑ๊ธ‰ ํ™•๋ฅ  Per item / ๊ฐœ๋ณ„ ์•„์ดํ…œ ํ™•๋ฅ 
Uncommon / ํฌ๊ท€360%20% each / ๊ฐ
Rare / ์˜์›…337%12.3333% each / ๊ฐ
Unique / ์œ ์ผ22.75%1.375% each / ๊ฐ
Legendary / ์ „์„ค20.25%0.125% each / ๊ฐ
Total / ํ•ฉ๊ณ„100%

Within a grade, each item is drawn with equal probability. Common grade items do not appear in the Radiant Gacha.
๊ฐ™์€ ๋“ฑ๊ธ‰ ์•ˆ์—์„œ๋Š” ๊ฐ ์•„์ดํ…œ์ด ๊ท ๋“ฑํ•œ ํ™•๋ฅ ๋กœ ๋‚˜์˜ต๋‹ˆ๋‹ค. ์ฐฌ๋ž€ํ•œ ๋ฝ‘๊ธฐ์ƒ์ž์—์„œ๋Š” ์ผ๋ฐ˜ ๋“ฑ๊ธ‰์ด ๋‚˜์˜ค์ง€ ์•Š์Šต๋‹ˆ๋‹ค.

Title / ์ฐฌ๋ž€ํ•œ ์นญํ˜ธ ๋ฝ‘๊ธฐ์ƒ์ž

Grade / ๋“ฑ๊ธ‰Item / ์•„์ดํ…œRate / ํ™•๋ฅ 
Uncommon / ํฌ๊ท€Shadow Hunter
๊ทธ๋ฆผ์ž ์‚ฌ๋ƒฅ๊พผ
20%
Uncommon / ํฌ๊ท€Heir of the Azure Flame
ํ‘ธ๋ฅธ ๋ถˆ๊ฝƒ์˜ ํ›„์˜ˆ
20%
Uncommon / ํฌ๊ท€Silent Executioner
์นจ๋ฌต์˜ ์ง‘ํ–‰์ž
20%
Rare / ์˜์›…Chaos Invader
ํ˜ผ๋ˆ์˜ ์นจ๋žต์ž
12.3333%
Rare / ์˜์›…Herald of Judgment
์‹ฌํŒ์˜ ์ „๋ น
12.3333%
Rare / ์˜์›…Witness of Ruin
๋ฉธ๋ง์˜ ์ฆ์ธ
12.3333%
Unique / ์œ ์ผLord of the Abyss
์‹ฌ์—ฐ์˜ ๊ตฐ์ฃผ
1.375%
Unique / ์œ ์ผDevourer of Darkness
์–ด๋‘ ์„ ์‚ผํ‚จ ์ž
1.375%
Legendary / ์ „์„คThe Nameless Legend
์ด๋ฆ„ ์—†๋Š” ์ „์„ค
0.125%
Legendary / ์ „์„คThe One at World's End
์„ธ์ƒ์˜ ๋์— ์„  ์ž
0.125%

Pet / ์ฐฌ๋ž€ํ•œ ํŽซ ๋ฝ‘๊ธฐ์ƒ์ž

Grade / ๋“ฑ๊ธ‰Item / ์•„์ดํ…œRate / ํ™•๋ฅ 
Uncommon / ํฌ๊ท€๐Ÿ—ก๏ธ Popo of the North Wind
๐Ÿ—ก๏ธ ๋ถํ’์˜ ํฌํฌ
20%
Uncommon / ํฌ๊ท€๐Ÿ›ก๏ธ Popo of the North Wind
๐Ÿ›ก๏ธ ๋ถํ’์˜ ํฌํฌ
20%
Uncommon / ํฌ๊ท€โค๏ธ Popo of the North Wind
โค๏ธ ๋ถํ’์˜ ํฌํฌ
20%
Rare / ์˜์›…๐Ÿ—ก๏ธ๐Ÿ›ก๏ธ Lumiel of the Forest
๐Ÿ—ก๏ธ๐Ÿ›ก๏ธ ์ˆฒ์†์˜ ๋ฃจ๋ฏธ์—˜
12.3333%
Rare / ์˜์›…๐Ÿ—ก๏ธโค๏ธ Lumiel of the Forest
๐Ÿ—ก๏ธโค๏ธ ์ˆฒ์†์˜ ๋ฃจ๋ฏธ์—˜
12.3333%
Rare / ์˜์›…๐Ÿ›ก๏ธโค๏ธ Lumiel of the Forest
๐Ÿ›ก๏ธโค๏ธ ์ˆฒ์†์˜ ๋ฃจ๋ฏธ์—˜
12.3333%
Unique / ์œ ์ผ๐Ÿ—ก๏ธ๐Ÿ›ก๏ธโค๏ธ Ignis the Eternal
๐Ÿ—ก๏ธ๐Ÿ›ก๏ธโค๏ธ ๋ถˆ๋ฉธ์˜ ์ด๊ทธ๋‹ˆ์Šค
1.375%
Unique / ์œ ์ผ๐Ÿ—ก๏ธ๐Ÿ›ก๏ธ๐ŸŽฏ Ignis the Eternal
๐Ÿ—ก๏ธ๐Ÿ›ก๏ธ๐ŸŽฏ ๋ถˆ๋ฉธ์˜ ์ด๊ทธ๋‹ˆ์Šค
1.375%
Legendary / ์ „์„ค๐Ÿ—ก๏ธ๐Ÿ›ก๏ธโค๏ธ๐Ÿ’ฅ Kairos the Golden Dragon
๐Ÿ—ก๏ธ๐Ÿ›ก๏ธโค๏ธ๐Ÿ’ฅ ํ™ฉ๊ธˆ๋ฃก ์นด์ด๋กœ์Šค
0.125%
Legendary / ์ „์„ค๐Ÿ—ก๏ธ๐Ÿ›ก๏ธโค๏ธ๐ŸŽฏ Kairos the Golden Dragon
๐Ÿ—ก๏ธ๐Ÿ›ก๏ธโค๏ธ๐ŸŽฏ ํ™ฉ๊ธˆ๋ฃก ์นด์ด๋กœ์Šค
0.125%

Aura / ์ฐฌ๋ž€ํ•œ ์˜ค๋ผ ๋ฝ‘๊ธฐ์ƒ์ž

Grade / ๋“ฑ๊ธ‰Item / ์•„์ดํ…œRate / ํ™•๋ฅ 
Uncommon / ํฌ๊ท€๐Ÿ—ก๏ธ Azure Aura
๐Ÿ—ก๏ธ ์ฐฝ์ฒœ์˜ ์˜ค๋ผ
20%
Uncommon / ํฌ๊ท€๐Ÿ›ก๏ธ Azure Aura
๐Ÿ›ก๏ธ ์ฐฝ์ฒœ์˜ ์˜ค๋ผ
20%
Uncommon / ํฌ๊ท€โค๏ธ Azure Aura
โค๏ธ ์ฐฝ์ฒœ์˜ ์˜ค๋ผ
20%
Rare / ์˜์›…๐Ÿ—ก๏ธ๐Ÿ›ก๏ธ Nebula Aura
๐Ÿ—ก๏ธ๐Ÿ›ก๏ธ ์„ฑ์šด์˜ ์˜ค๋ผ
12.3333%
Rare / ์˜์›…๐Ÿ—ก๏ธโค๏ธ Nebula Aura
๐Ÿ—ก๏ธโค๏ธ ์„ฑ์šด์˜ ์˜ค๋ผ
12.3333%
Rare / ์˜์›…๐Ÿ›ก๏ธโค๏ธ Nebula Aura
๐Ÿ›ก๏ธโค๏ธ ์„ฑ์šด์˜ ์˜ค๋ผ
12.3333%
Unique / ์œ ์ผ๐Ÿ—ก๏ธ๐Ÿ›ก๏ธโค๏ธ Aurora Aura
๐Ÿ—ก๏ธ๐Ÿ›ก๏ธโค๏ธ ์—ฌ๋ช…์˜ ์˜ค๋ผ
1.375%
Unique / ์œ ์ผ๐Ÿ—ก๏ธ๐Ÿ›ก๏ธ๐ŸŽฏ Aurora Aura
๐Ÿ—ก๏ธ๐Ÿ›ก๏ธ๐ŸŽฏ ์—ฌ๋ช…์˜ ์˜ค๋ผ
1.375%
Legendary / ์ „์„ค๐Ÿ—ก๏ธ๐Ÿ›ก๏ธโค๏ธ๐Ÿ’ฅ Solar Aura
๐Ÿ—ก๏ธ๐Ÿ›ก๏ธโค๏ธ๐Ÿ’ฅ ํƒœ์–‘์˜ ์˜ค๋ผ
0.125%
Legendary / ์ „์„ค๐Ÿ—ก๏ธ๐Ÿ›ก๏ธโค๏ธ๐ŸŽฏ Solar Aura
๐Ÿ—ก๏ธ๐Ÿ›ก๏ธโค๏ธ๐ŸŽฏ ํƒœ์–‘์˜ ์˜ค๋ผ
0.125%

2. Radiant Equipment Gacha / ์ฐฌ๋ž€ํ•œ ๊ฐ•ํ™”์žฅ๋น„ ๋ฝ‘๊ธฐ์ƒ์ž

Purchasable with real money only. Every draw yields a Unique or Legendary grade piece of equipment with a randomly rolled enhancement level (+0~+9), drawn from any hunting ground and any class. This item cannot be traded on the auction house.

ํ˜„๊ธˆ์œผ๋กœ๋งŒ ๊ตฌ๋งคํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๋งค ํšŒ์ฐจ ์œ ์ผ ๋˜๋Š” ์ „์„ค ๋“ฑ๊ธ‰ ์žฅ๋น„ 1๊ฐœ๊ฐ€, +0~+9 ์ค‘ ๋ฌด์ž‘์œ„๋กœ ์ •ํ•ด์ง„ ๊ฐ•ํ™”์ˆ˜์น˜์™€ ํ•จ๊ป˜ ์ง€๊ธ‰๋˜๋ฉฐ, ๋ชจ๋“  ์‚ฌ๋ƒฅํ„ฐยท๋ชจ๋“  ์ง์—…์˜ ์žฅ๋น„๊ฐ€ ๋Œ€์ƒ์ž…๋‹ˆ๋‹ค. ๊ฒฝ๋งค์žฅ ๊ฑฐ๋ž˜๋Š” ๋ถˆ๊ฐ€ํ•ฉ๋‹ˆ๋‹ค.

Grade probability / ๋“ฑ๊ธ‰ ํ™•๋ฅ 

Grade / ๋“ฑ๊ธ‰Rate / ํ™•๋ฅ 
Unique / ์œ ์ผ90%
Legendary / ์ „์„ค10%
Total / ํ•ฉ๊ณ„100%

Enhancement level probability / ๊ฐ•ํ™”์ˆ˜์น˜ ํ™•๋ฅ 

Rolled independently of grade โ€” the same distribution applies whether the result is Unique or Legendary.
๋“ฑ๊ธ‰๊ณผ ๋ฌด๊ด€ํ•˜๊ฒŒ ๋…๋ฆฝ์ ์œผ๋กœ ๊ฒฐ์ •๋ฉ๋‹ˆ๋‹ค โ€” ์œ ์ผ์ด๋“  ์ „์„ค์ด๋“  ๋™์ผํ•œ ๋ถ„ํฌ๊ฐ€ ์ ์šฉ๋ฉ๋‹ˆ๋‹ค.

Level / ๊ฐ•ํ™”์ˆ˜์น˜Rate / ํ™•๋ฅ 
+014%
+114%
+214%
+314%
+414%
+514%
+615%
+70.89%
+80.1%
+90.01%
Total / ํ•ฉ๊ณ„100%

Class / stage / equipment slot / ์ง์—…ยท์Šคํ…Œ์ด์ง€ยท๋ถ€์œ„

Class (3, equal odds) and hunting-ground stage (13, equal odds) are uniformly distributed. The equipment slot is not uniform โ€” see the table below. The full list of all resulting combinations and their individual probabilities (job ร— stage ร— slot ร— grade) is available on a dedicated page.

์ง์—…(3๊ฐœ, ๊ท ๋“ฑ)๊ณผ ์‚ฌ๋ƒฅํ„ฐ ์Šคํ…Œ์ด์ง€(13๊ฐœ, ๊ท ๋“ฑ)๋Š” ๊ท ๋“ฑ๋ถ„๋ฐฐ์ž…๋‹ˆ๋‹ค. ๋ถ€์œ„๋Š” ๊ท ๋“ฑ์ด ์•„๋‹™๋‹ˆ๋‹ค โ€” ์•„๋ž˜ ํ‘œ ์ฐธ๊ณ . ์ง์—…ร—์Šคํ…Œ์ด์ง€ร—๋ถ€์œ„ร—๋“ฑ๊ธ‰ ์ „์ฒด ์กฐํ•ฉ๊ณผ ๊ฐ๊ฐ์˜ ํ™•๋ฅ ์€ ๋ณ„๋„ ํŽ˜์ด์ง€์—์„œ ํ™•์ธํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

Slot / ๋ถ€์œ„Rate / ํ™•๋ฅ 
Weapon / ๋ฌด๊ธฐ40%
Helmet / ๋ชจ์ž10%
Armor / ์ƒ์˜10%
Pants / ํ•˜์˜10%
Gloves / ์žฅ๊ฐ‘10%
Boots / ์‹ ๋ฐœ10%
Necklace / ๋ชฉ๊ฑธ์ด5%
Ring / ๋ฐ˜์ง€5%
Total / ํ•ฉ๊ณ„100%

โ†’ Full combination table with search / ์ง์—…ร—์Šคํ…Œ์ด์ง€ร—๋ถ€์œ„ร—๋“ฑ๊ธ‰ ์ „์ฒด ์กฐํ•ฉํ‘œ(๊ฒ€์ƒ‰ ๊ฐ€๋Šฅ)

3. Fusion Success Rates / ํ•ฉ์„ฑ ์„ฑ๊ณต๋ฅ  (์นญํ˜ธ ยท ํŽซ ยท ์˜ค๋ผ)

Combining two identical items (same name, same grade, same Lv) attempts to raise the Lv by 1. All three item types use the same rates.

๊ฐ™์€ ์•„์ดํ…œ 2๊ฐœ(์ด๋ฆ„ ยท ๋“ฑ๊ธ‰ ยท Lv์ด ๋ชจ๋‘ ๊ฐ™์€ ๊ฒƒ)๋ฅผ ํ•ฉ์„ฑํ•˜๋ฉด Lv์ด 1 ์˜ค๋ฆ…๋‹ˆ๋‹ค. ์นญํ˜ธ ยท ํŽซ ยท ์˜ค๋ผ ๋ชจ๋‘ ๋™์ผํ•œ ํ™•๋ฅ ์ž…๋‹ˆ๋‹ค.

Attempt / ์‹œ๋„Success rate / ์„ฑ๊ณต ํ™•๋ฅ 
Lv.1 โ†’ Lv.2100%
Lv.2 โ†’ Lv.380%
Lv.3 โ†’ Lv.460%
Lv.4 โ†’ Lv.540%
Lv.5 โ†’ Lv.620%
Lv.6 โ†’ Lv.710%
Lv.7 โ†’ Lv.88%
Lv.8 โ†’ Lv.96%
Lv.9 โ†’ Lv.104%
Lv.10 โ†’ Lv.112%
Lv.11 and above / Lv.11 ์ด์ƒ1%
On failure, one of the two materials is destroyed. Fusion costs no gold.
์‹คํŒจ ์‹œ ์žฌ๋ฃŒ 2๊ฐœ ์ค‘ 1๊ฐœ๊ฐ€ ์†Œ๋ฉธํ•ฉ๋‹ˆ๋‹ค. ํ•ฉ์„ฑ ๋น„์šฉ(๊ณจ๋“œ)์€ ์—†์Šต๋‹ˆ๋‹ค.

4. Equipment Fusion / ์žฅ๋น„์กฐํ•ฉ (์žฅ๋น„ 2๊ฐœ โ†’ ์žฅ๋น„ 1๊ฐœ)

Fusing 2 equipment items of the same grade and the same enhance level produces 1 equipment item. The success rate is 100% and there is no gold cost. Grade and enhance level carry over unchanged, and the resulting class is chosen by the player โ€” so only the slot and the ticker are random.

๋“ฑ๊ธ‰๊ณผ ๊ฐ•ํ™”์ˆ˜์น˜๊ฐ€ ๊ฐ™์€ ์žฅ๋น„ 2๊ฐœ๋ฅผ ์กฐํ•ฉํ•˜๋ฉด ์žฅ๋น„ 1๊ฐœ๊ฐ€ ๋‚˜์˜ต๋‹ˆ๋‹ค. ์„ฑ๊ณต๋ฅ ์€ 100%์ด๊ณ  ๊ณจ๋“œ ๋น„์šฉ์€ ์—†์Šต๋‹ˆ๋‹ค. ๋“ฑ๊ธ‰๊ณผ ๊ฐ•ํ™”์ˆ˜์น˜๋Š” ๊ทธ๋Œ€๋กœ ์œ ์ง€๋˜๊ณ  ๊ฒฐ๊ณผ ์ง์—…์€ ์œ ์ €๊ฐ€ ์ง์ ‘ ์„ ํƒํ•˜๋ฏ€๋กœ, ๋ฌด์ž‘์œ„๋กœ ๊ฒฐ์ •๋˜๋Š” ๊ฒƒ์€ ๋ถ€์œ„์™€ ํ‹ฐ์ปค 2๊ฐ€์ง€๋ฟ์ž…๋‹ˆ๋‹ค.

Slot / ๋ถ€์œ„

All 8 slots are uniformly distributed. This differs from the Radiant Equipment Gacha in ยง2, where the slot is weighted.

8๋ถ€์œ„ ๊ท ๋“ฑ์ž…๋‹ˆ๋‹ค. ๋ถ€์œ„์— ๊ฐ€์ค‘์น˜๊ฐ€ ์žˆ๋Š” ยง2(์ฐฌ๋ž€ํ•œ ๊ฐ•ํ™”์žฅ๋น„ ๋ฝ‘๊ธฐ์ƒ์ž)์™€๋Š” ๋‹ค๋ฆ…๋‹ˆ๋‹ค.

Slot / ๋ถ€์œ„Rate / ํ™•๋ฅ 
Weapon / ๋ฌด๊ธฐ12.5%
Helmet / ๋ชจ์ž12.5%
Armor / ์ƒ์˜12.5%
Pants / ํ•˜์˜12.5%
Gloves / ์žฅ๊ฐ‘12.5%
Boots / ์‹ ๋ฐœ12.5%
Necklace / ๋ชฉ๊ฑธ์ด12.5%
Ring / ๋ฐ˜์ง€12.5%
Total / ํ•ฉ๊ณ„100%

Ticker / ํ‹ฐ์ปค

The ticker is drawn uniformly from the inclusive range between the tickers of the 2 materials. It can never be higher than the higher of the two, and if both materials share the same ticker the result is that ticker with certainty. The number of candidates therefore depends on the materials you choose, as shown below.

ํ‹ฐ์ปค๋Š” ์žฌ๋ฃŒ 2๊ฐœ์˜ ํ‹ฐ์ปค ์‚ฌ์ด(์–‘๋ ํฌํ•จ)์—์„œ ๊ท ๋“ฑํ•˜๊ฒŒ ๋ฝ‘ํž™๋‹ˆ๋‹ค. ์žฌ๋ฃŒ ์ค‘ ๋†’์€ ์ชฝ๋ณด๋‹ค ๋†’์€ ํ‹ฐ์ปค๋Š” ๋‚˜์˜ค์ง€ ์•Š์œผ๋ฉฐ, ์žฌ๋ฃŒ 2๊ฐœ์˜ ํ‹ฐ์ปค๊ฐ€ ๊ฐ™์œผ๋ฉด ๊ทธ ํ‹ฐ์ปค๋กœ ํ™•์ •๋ฉ๋‹ˆ๋‹ค. ๋”ฐ๋ผ์„œ ํ›„๋ณด ๊ฐœ์ˆ˜๋Š” ์„ ํƒํ•œ ์žฌ๋ฃŒ์— ๋”ฐ๋ผ ์•„๋ž˜์™€ ๊ฐ™์ด ๋‹ฌ๋ผ์ง‘๋‹ˆ๋‹ค.

Candidates in range / ๋ฒ”์œ„ ๋‚ด ํ›„๋ณด ๊ฐœ์ˆ˜Rate per ticker / ํ‹ฐ์ปค 1๊ฐœ๋‹น ํ™•๋ฅ 
1100%
250%
333.33%
425%
520%
616.67%
714.29%
812.5%
911.11%
1010%
119.09%
128.33%
137.69%

Example 1: materials [MW] (stage 3) and [PG] (stage 7) give 5 candidates, [MW] through [PG], at 20% each. Lower tickers such as [DD] or [BR] are not candidates.
Example 2: two [PG] materials give exactly 1 candidate, [PG], at 100%.
์˜ˆ 1: ์žฌ๋ฃŒ๊ฐ€ [MW](์Šคํ…Œ์ด์ง€ 3)์™€ [PG](์Šคํ…Œ์ด์ง€ 7)์ด๋ฉด ํ›„๋ณด๋Š” [MW]~[PG] 5์ข…์ด๊ณ  ๊ฐ๊ฐ 20%์ž…๋‹ˆ๋‹ค. ๋” ๋‚ฎ์€ [DD]ยท[BR]์€ ํ›„๋ณด์— ํฌํ•จ๋˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค.
์˜ˆ 2: [PG] ์žฌ๋ฃŒ 2๊ฐœ๋ฉด ํ›„๋ณด๋Š” [PG] 1์ข…์ด๊ณ  100%์ž…๋‹ˆ๋‹ค.

Boss Raid Equipment / ๋ณด์Šค๋ ˆ์ด๋“œ ์žฅ๋น„

Boss Raid Equipment can only be fused with Boss Raid Equipment. The slot and ticker rules above apply unchanged, except that the ticker is drawn from the boss tickers instead of the hunting-ground tickers, again over the inclusive range between the 2 materials. Stats, critical rate and sell price of the result follow the boss set of the drawn boss, identical to a direct drop.

๋ณด์Šค๋ ˆ์ด๋“œ ์žฅ๋น„๋Š” ๋ณด์Šค๋ ˆ์ด๋“œ ์žฅ๋น„๋ผ๋ฆฌ๋งŒ ์กฐํ•ฉ๋ฉ๋‹ˆ๋‹ค. ์œ„ ๋ถ€์œ„ยทํ‹ฐ์ปค ๊ทœ์น™์€ ๊ทธ๋Œ€๋กœ ์ ์šฉ๋˜๋ฉฐ, ํ‹ฐ์ปค๋งŒ ์‚ฌ๋ƒฅํ„ฐ ํ‹ฐ์ปค ๋Œ€์‹  ๋ณด์Šค ํ‹ฐ์ปค์—์„œ(๋งˆ์ฐฌ๊ฐ€์ง€๋กœ ์žฌ๋ฃŒ 2๊ฐœ ์‚ฌ์ด ๋ฒ”์œ„) ๋ฝ‘ํž™๋‹ˆ๋‹ค. ๊ฒฐ๊ณผ๋ฌผ์˜ ์Šคํƒฏยทํฌ๋ฆฌํ‹ฐ์ปฌ ํ™•๋ฅ ยทํŒ๋งค๊ฐ€๋Š” ๋ฝ‘ํžŒ ๋ณด์Šค์˜ ์„ธํŠธ๊ฐ’์„ ๋”ฐ๋ฅด๋ฉฐ ์ง์ ‘ ๋“œ๋žํ’ˆ๊ณผ ๋™์ผํ•ฉ๋‹ˆ๋‹ค.

Both material items are consumed. If either material is non-tradable, the result is non-tradable as well.
์žฌ๋ฃŒ ์žฅ๋น„ 2๊ฐœ๋Š” ๋ชจ๋‘ ์†Œ๋ชจ๋ฉ๋‹ˆ๋‹ค. ์žฌ๋ฃŒ ์ค‘ ํ•˜๋‚˜๋ผ๋„ ๊ฑฐ๋ž˜๋ถˆ๊ฐ€ ์žฅ๋น„๋ฉด ๊ฒฐ๊ณผ๋ฌผ๋„ ๊ฑฐ๋ž˜๋ถˆ๊ฐ€๊ฐ€ ๋ฉ๋‹ˆ๋‹ค.

5. Enhancement Success Rates / ๊ฐ•ํ™” ์„ฑ๊ณต๋ฅ  (์žฅ๋น„ ยท ๋งˆ์„)

The table below applies to both equipment and Mana Stones. Enhancement uses the same success rates and the same destruction rule for both.

์•„๋ž˜ ํ‘œ๋Š” ์žฅ๋น„์™€ ๋งˆ์„์— ๋ชจ๋‘ ์ ์šฉ๋ฉ๋‹ˆ๋‹ค. ์„ฑ๊ณต ํ™•๋ฅ ๊ณผ ์‹คํŒจ ์‹œ ํŒŒ๊ดด ๊ทœ์น™์ด ์–‘์ชฝ ๋™์ผํ•ฉ๋‹ˆ๋‹ค.

Attempt / ์‹œ๋„Success rate / ์„ฑ๊ณต ํ™•๋ฅ Destroyed on failure / ์‹คํŒจ ์‹œ ํŒŒ๊ดด
+0 โ†’ +1100%No / ์—†์Œ
+1 โ†’ +280%No / ์—†์Œ
+2 โ†’ +360%No / ์—†์Œ
+3 โ†’ +440%No / ์—†์Œ
+4 โ†’ +520%No / ์—†์Œ
+5 โ†’ +610%No / ์—†์Œ
+6 โ†’ +78%Yes / ํŒŒ๊ดด
+7 โ†’ +86%Yes / ํŒŒ๊ดด
+8 โ†’ +94%Yes / ํŒŒ๊ดด
+9 โ†’ +102%Yes / ํŒŒ๊ดด
+10 and above / +10 ์ด์ƒ1%Yes / ํŒŒ๊ดด

Blacksmith's Blessing adds +10% to the success rate (capped at 100%) while active. A paid Equipment Protection Ticket prevents destruction once, for equipment and Mana Stones alike (usable from +6 and above).
ใ€Œ๋Œ€์žฅ์žฅ์ด์˜ ๊ฐ€ํ˜ธใ€ ์‚ฌ์šฉ ์ค‘์—๋Š” ์„ฑ๊ณต ํ™•๋ฅ ์ด +10% ๋ฉ๋‹ˆ๋‹ค(์ตœ๋Œ€ 100%). ์œ ๋ฃŒ ใ€Œ์žฅ๋น„ ๋ณดํ˜ธ๊ถŒใ€์„ ์‚ฌ์šฉํ•˜๋ฉด ํŒŒ๊ดด๊ฐ€ 1ํšŒ ๋ฐฉ์ง€๋˜๋ฉฐ, ์žฅ๋น„์™€ ๋งˆ์„์— ๋™์ผํ•˜๊ฒŒ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค(+6๊ฐ• ์ด์ƒ).

6. Mana Stone Conversion โ€” Bonus Option / ๋งˆ์„ ๋ณ€ํ™˜ โ€” ๋ณด๋„ˆ์Šค ์˜ต์…˜

Converting equipment into a Mana Stone costs in-game gold. The resulting stone's grade, source slot and enhancement level are carried over from the source equipment, and its Fixed Option is calculated from that equipment's stats โ€” none of these involve chance. Exactly one Bonus Option is rolled at random, and the tables below are that roll.

์žฅ๋น„๋ฅผ ๋งˆ์„์œผ๋กœ ๋ณ€ํ™˜ํ•  ๋•Œ๋Š” ์ธ๊ฒŒ์ž„ ๊ณจ๋“œ๋ฅผ ์†Œ๋ชจํ•ฉ๋‹ˆ๋‹ค. ๊ฒฐ๊ณผ ๋งˆ์„์˜ ๋“ฑ๊ธ‰ยท์›๋ณธ ๋ถ€์œ„ยท๊ฐ•ํ™”์ˆ˜์น˜๋Š” ์žฌ๋ฃŒ ์žฅ๋น„์—์„œ ๊ทธ๋Œ€๋กœ ๊ณ„์Šน๋˜๊ณ  ใ€Œํ™•์ • ์˜ต์…˜ใ€์€ ๊ทธ ์žฅ๋น„์˜ ์Šคํƒฏ์—์„œ ๊ณ„์‚ฐ๋˜๋ฏ€๋กœ, ์ด ํ•ญ๋ชฉ์—๋Š” ํ™•๋ฅ ์ด ๊ฐœ์ž…ํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค. ๋ฌด์ž‘์œ„๋กœ ์ •ํ•ด์ง€๋Š” ๊ฒƒ์€ ใ€Œ๋ณด๋„ˆ์Šค ์˜ต์…˜ใ€ 1๊ฐœ์ด๋ฉฐ ์•„๋ž˜ ํ‘œ๊ฐ€ ๊ทธ ํ™•๋ฅ ์ž…๋‹ˆ๋‹ค.

Legendary and Mythic grade equipment cannot be converted. "% of base" is applied to the source equipment's base ATK (weapon, necklace, ring) or base DEF (the five armour slots) and rounded.
์ „์„คยท์‹ ํ™” ๋“ฑ๊ธ‰ ์žฅ๋น„๋Š” ๋ณ€ํ™˜ํ•  ์ˆ˜ ์—†์Šต๋‹ˆ๋‹ค. ใ€Œ๊ธฐ๋ณธ์Šคํƒฏ %ใ€๋Š” ์žฌ๋ฃŒ ์žฅ๋น„์˜ ๊ธฐ๋ณธ ๊ณต๊ฒฉ๋ ฅ (๋ฌด๊ธฐยท๋ชฉ๊ฑธ์ดยท๋ฐ˜์ง€) ๋˜๋Š” ๊ธฐ๋ณธ ๋ฐฉ์–ด๋ ฅ(๋ฐฉ์–ด๊ตฌ 5๋ถ€์œ„)์— ์ ์šฉํ•˜๋ฉฐ ๋ฐ˜์˜ฌ๋ฆผํ•ฉ๋‹ˆ๋‹ค.

Common / Uncommon / Rare source / ์ผ๋ฐ˜ ยท ํฌ๊ท€ ยท ์˜์›… ์žฌ๋ฃŒ

Bonus option / ๋ณด๋„ˆ์Šค ์˜ต์…˜Rate / ํ™•๋ฅ 
ATK or DEF +1% of base
๊ณต๊ฒฉ๋ ฅ ๋˜๋Š” ๋ฐฉ์–ด๋ ฅ +๊ธฐ๋ณธ์Šคํƒฏ์˜ 1%
20%
ATK or DEF +2% of base
๊ณต๊ฒฉ๋ ฅ ๋˜๋Š” ๋ฐฉ์–ด๋ ฅ +๊ธฐ๋ณธ์Šคํƒฏ์˜ 2%
20%
ATK or DEF +3% of base
๊ณต๊ฒฉ๋ ฅ ๋˜๋Š” ๋ฐฉ์–ด๋ ฅ +๊ธฐ๋ณธ์Šคํƒฏ์˜ 3%
20%
ATK or DEF +4% of base
๊ณต๊ฒฉ๋ ฅ ๋˜๋Š” ๋ฐฉ์–ด๋ ฅ +๊ธฐ๋ณธ์Šคํƒฏ์˜ 4%
20%
ATK or DEF +5% of base
๊ณต๊ฒฉ๋ ฅ ๋˜๋Š” ๋ฐฉ์–ด๋ ฅ +๊ธฐ๋ณธ์Šคํƒฏ์˜ 5%
20%
Total / ํ•ฉ๊ณ„100%

Unique source / ์œ ์ผ ์žฌ๋ฃŒ

Bonus option / ๋ณด๋„ˆ์Šค ์˜ต์…˜Rate / ํ™•๋ฅ 
ATK or DEF +1% of base
๊ณต๊ฒฉ๋ ฅ ๋˜๋Š” ๋ฐฉ์–ด๋ ฅ +๊ธฐ๋ณธ์Šคํƒฏ์˜ 1%
20%
ATK or DEF +2% of base
๊ณต๊ฒฉ๋ ฅ ๋˜๋Š” ๋ฐฉ์–ด๋ ฅ +๊ธฐ๋ณธ์Šคํƒฏ์˜ 2%
20%
ATK or DEF +3% of base
๊ณต๊ฒฉ๋ ฅ ๋˜๋Š” ๋ฐฉ์–ด๋ ฅ +๊ธฐ๋ณธ์Šคํƒฏ์˜ 3%
20%
ATK or DEF +4% of base
๊ณต๊ฒฉ๋ ฅ ๋˜๋Š” ๋ฐฉ์–ด๋ ฅ +๊ธฐ๋ณธ์Šคํƒฏ์˜ 4%
15%
ATK or DEF +5% of base
๊ณต๊ฒฉ๋ ฅ ๋˜๋Š” ๋ฐฉ์–ด๋ ฅ +๊ธฐ๋ณธ์Šคํƒฏ์˜ 5%
15%
Critical Damage +1%
ํฌ๋ฆฌํ‹ฐ์ปฌ ๋ฐ๋ฏธ์ง€ +1%
10%
Total / ํ•ฉ๊ณ„100%

7. Revision & Contact / ๊ฐœ์ • ๋ฐ ๋ฌธ์˜

Last revised: 2026-09-03
์ตœ์ข… ๊ฐœ์ •์ผ: 2026๋…„ 9์›” 3์ผ

Questions about the figures on this page: teamdam.official@gmail.com
์ด ํŽ˜์ด์ง€์˜ ์ˆ˜์น˜์— ๊ด€ํ•œ ๋ฌธ์˜: teamdam.official@gmail.com


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